a short-form video studio
Machine-made short video. Human-approved, every time.
We write, voice, render and publish vertical video for a portfolio of niche channels. Every stage before the last one is automated. The last one is a person watching the clip start to finish and deciding whether it goes out.
- format
- 1080 × 1920 · 9:16
- languages
- English · Türkçe
- stages
- six, one of them human
Not clips. Channels.
A single video is a lottery ticket. A channel is a format you can keep feeding — the same voice, the same shape, the same promise to whoever is scrolling.
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Vertical from the start
1080 × 1920, framed for a thumb-sized crop, captioned by default and mixed for a phone speaker held at arm’s length. Nothing here is a landscape video with bars glued on.
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One format per channel
Every channel has a brief: how long the hook runs, how the script is shaped, which voice reads it, how fast it moves, how the last second sets up the next clip. The model works inside that. It does not get to reinvent the show each time.
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Two languages, written twice
English and Turkish are written separately against the same brief. Neither is run through a translator. A hook that lands in one language rarely survives being carried into the other.
Six niches, each with its own rules.
Every channel below runs on the same pipeline, and that is close to all they share. The brief, the voice and the publishing rhythm are set per niche.
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Night Sky
What is overhead tonight, why it is there, and what it looked like the last time somebody wrote it down.
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Deep Water
The ocean below the light. Pressure, cold, and animals built for both at once.
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The Lost Record
Histories with a hole in the middle: the ship that never arrived, the archive that burned, the name nobody wrote down.
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Load Bearing
Bridges, cranes and dams, and the arithmetic that decides how much a structure can be asked to carry.
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Folk Tale
Stories older than the borders they are told in, and what they were originally warning people about.
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Field Notes
Animals doing something specific and verifiable, with the paper it came from named on screen.
Every channel publishes in both languages, on its own schedule.
Six stages. The last one has a person in it.
A job moves through the pipeline one stage at a time, and every stage writes down what it cost. There is no box we pay into and hope about.
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Script
A model drafts against the channel’s brief: one idea, a hook that lands inside the first second, and a close that earns the next clip. Rejected drafts cost a few cents, which is the cheapest place in the pipeline to throw work away.
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Voice
The channel’s voice is fixed, so anyone who has heard one clip has met the narrator. Output is mastered to a consistent loudness instead of being left wherever the synthesiser put it.
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Visuals
Shots are generated per scene at delivery resolution, then upscaled where the source comes back soft. Generation runs on rented GPUs, billed by the second, and priced before the job is allowed to start.
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Assembly
Captions, cuts, motion, music bed and grade, all cut against the voice track. This part runs in software on our own machine — it costs time rather than money, which is exactly why it is the part we let take its time.
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Human approval
Nothing publishes itself. Every clip is watched start to finish by a person, who can send back a single stage instead of the whole job. This is the step the rest of the pipeline exists to make cheap.
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Publish
Scheduled per channel and posted with a title, description and tags written in that channel’s language, against a quota the system tracks — so a day of uploads is never quietly dropped on the floor.
There is nothing to sign up for.
lunarclip runs its own channels. There is no public account, no waiting list and nothing on this page to buy. If you want to talk about a channel, a licence, or the pipeline itself, write to us.
We answer in English or Turkish, whichever you write in.